Design is all about users and their dimension and senses. It is important to understand all the 3 dimensions and 5 senses of the user while creating that awesome design.
Design is visual and for most of us design certainly is a visual element. But the process of designing encompasses more than just the visuals. We never design for a platform we design for people and while designing for people we need to have a thorough understanding of what they see, what they hear, what they smell, what they taste and what they touch. Digital design exists in the spatial world, therefore it is very important as a designer to understand X, Y and Z of the spatial world to design awesome product experiences.
Flow – Design process at BiCSoM
At BiCSoM we understand what it takes to design an awesome digital experience, whether it is designing voice based solutions for Amazon Alexa or Google Home; Designing awesome mobile applications on Android and iOS; Designing awesome websites as single page applications or multi-page websites with adaptive or responsive approach; Designing 3d based Virtual reality and Augmented reality applications. It all starts with the user first and we do this with our structured approach of awesomeness called as ‘Flow’.
Flow is our full-stack design process. It start with the users and ends with the users. Flow is combination of UX and UI spread over 5 phases, each covering a specific time duration and milestone based on the product and its requirements.
Phase 1 – We start the flow with our phase 1 which is the research and understanding phase. In this phase we essentially do 3 keys tasks of:
- Stake holder discussion – activities in this task includes
- Lego modeling,
- Business Model canvas &
- Stake holder interview
- Product research – in this task we do the comparative study of 3 benchmark products and share a competitive sturdy report
- User research – in this task based on the stake holder discussion we identify and create a user research group with sample size of 10 and do the user interviews with NPS system.
Phase 2 – Based on the task completions and reports of phase 1, phase 2 starts with following key activities:
- Creation of final user persona and empathy map based on the user research of phase 1
- Card sorting for prioritizing the features
- Development of the user flows – which acts as the structured approach to Information architecture
Phase 3 – The user flows from the phase 2 helps us start working on the high fidelity wireframes. These are black and white representation of the screens that would appear as part of the application or website. By the end of this phase we deliver the black and white wireframes as tappable prototype and get feedbacks from the stake holders.
Phase 4 – By the end of phase 3 our users problem would have been clearly identified and with high fidelity wireframe our approach on solution would have started taking shape. Phase 4 is the key phase for the solution to our identified and understood design problem . The key activities in phase 4 would cover:
- Creation of 2 versions of Mood board
- 3 key screens design based on the approved Mood board typically the home screen, Auth screens and Splash
- Iteration and testing with stake holders and identified user persona
Phase 5 – With the visuals aligned and agreed and feedbacks received from the stake holders and target user group it’s now time to roll out the final consumables design which can be used in the development. This is an iterative phase with design and iterate approach to get that awesome experience. The key activities of this phase are:
- Creation of final screens, iterations with stake holder and identified user persona
- Fast iterative cycle of 2 weeks each
- Roughly 55 to 60 screens as the final deliverable
We thank you for taking time out and reading this far. Do you have a design problem, UX related, UI related or Full-stack? Please do give us a shout, our designers would love to catch up over famous Namma Bengaluru coffee and discuss your design problem and help solve it.
We believe an awesome design is outcome of design thinking, being lean and doing agile while keeping the user at the center of entire design process.